NFSrevolution was born from the concern of several collaborators in order to exchange information about the game Need for Speed. This site informed about the origins, history, how to play better and tips about the game. However, now we are joining easd-design.com to give our project a boost. From now on, all the information that we publish will be through this medium and we hope that it is to your liking, as well as, you benefit from the new tips so that you develop a better game
Nfsrevolution. Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and currently developed by Criterion Games. The series focuses on illicit street racing and, in general, casts players on completing various types of races, breaking local law in police chases on more than one occasion.
The series released its first title, The Need for Speed in 1994. The title comes from a famous quote from the 1986 film Top Gun. Since Need for Speed: High Stakes, the series has also integrated vehicle customization into the game.
NFSrevolution Need for Speed (NFS)
Need for Speed has been praised for its thrilling police chases and is the most successful racing video game series in the world. It is also one of the most successful video game franchises of all time, selling more than 150 million copies of games in the series to date. Due to its sales, the franchise itself has also expanded into other forms of media, including a film adaptation1 by DreamWorks and toys licensed by Hot Wheels.
The series itself has been overseen and had games developed by several notable teams over the years, including EA Black Box and Criterion Games, the creators of the Burnout franchise. However, in August 2013, following the downsizing of Criterion Games, it was announced that Swedish developer Ghost Games would gain full control of the Need for Speed franchise and oversee all future development of the main series. At the time, 80% of Ghost Games members were Criterion Games employees.
Origin of the series
1994 The Need for Speed
1997 Need for Speed II
1998 Need for Speed III: Hot Pursuit
1999 Need for Speed: High Stakes
2000 Need for Speed: Porsche Unleashed
2002 Need for Speed: Hot Pursuit 2
2003 Need for Speed: Underground
2004 Need for Speed: Underground 2
2005 Need for Speed: Most Wanted
2006 Need for Speed: Carbon
2007 Need for Speed: ProStreet
2008 Need for Speed: Undercover
2009 Need for Speed: Shift
Need for Speed: Nitro
2010 Need for Speed: World
Need for Speed: Hot Pursuit
2011 Shift 2: Unleashed
Need for Speed: The Run
2012 Need for Speed: Most Wanted
2013 Need for Speed Rivals
2015 Need for Speed: No Limits
Need for Speed
2017 Need for Speed Payback
2019 Need for Speed Heat
NFSrevolution history tips NFS
The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, Canada. Before Electronic Arts’ purchase of the company in 1991, he had created popular games such as: 4D Boxing (1991), Stunts (1990), Test Drive (1987), and Mission Impossible (1991). Test Drive and Test Drive II: The Duel were the main base games with which the Need for Speed series began. However, the company (DSI) was bought in 1991 for $ 11 million, changing its name to Electronic Arts Canada. Distinctive Software is currently known as EA Canada.
The company capitalized on its expertise in the domain when it began developing the Need for Speed series in 1992. Electronic Arts Canada continued to develop and expand the Need For Speed franchise for many years. DSI’s involvement with NFS waned as it focused its efforts on creating the EA Sports line of games.
In 2002, another Vancouver video game company, called Black Box Games, were hired to continue the series with the title Need for Speed: Hot Pursuit 2. Black Box Games were acquired by Electronic Arts shortly before the publication of the game and the company was renamed EA Black Box and became a part of EA Canada. Since then EA Black Box has been the primary developer for the rest of the NFS series in the 2002-2008 annual cycle.
In 2009, EA introduced Slightly Mad Studios, due to falling sales, and they released Need for Speed: Shift, and EA’s own British company Criterion Games came up with Hot Pursuit in 2010. In 2011, Slightly Mad Studios released a new one. Shift’s sequel, Shift 2: Unleashed while EA Black Box released Need for Speed: The Run in November of that year.
In 2010, EA introduced a social platform, titled Autolog, for Need for Speed: Hot Pursuit and future games in the series. Autolog provides social features for Need for Speed games through a mobile app and website. It allows players to follow game progress, view leaderboards, share screenshots with friends, and much more.
At E3 2012, Criterion Games Vice President Alex Ward announced that there would no longer be “random developers” on NFS titles. Ward would not confirm that all Need for Speed games in the future would be developed entirely by Criterion, but said the studio would have “a strong stake” in them.
He would have control over the NFS titles that would be released in the future along with participations of players as protagonists or antagonists or part of the plot of future titles such as Ryan Cooper in NFS: Underground, NFS: Underground 2, NFS: Most Wanted, NFS: Carbon, Need for Speed: ProStreet and NFS: Undercover along with him have been joined by other players who have been part of the need for speed plots.
During August 2013, it was announced that Criterion would be restructured and downsized, and that Ghost Games would spearhead all future development of the series alongside players coming to life as characters from the need for speed series.
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