The objective of this deck is to cycle cards so that you can get your Mortar out as often as possible. Let’s take a look at the cards first:
In this deck, you should be using the arrows, archers, and skeletons as quick cycle cards. By this, we mean that you should be placing them down as soon as possible so that you can get a chance to get your Mortar back into your hand. Mortar Deck for Arena 6 8 that give me 2600 Trophies Right Now Against Royal Giant play high mortars to try and shot against tower.
Clash Royale Mortar Deck
Once you have your mortar in your hand, you can use it as an offensive card, alongside an offensive push lead by your Knight, The Log, and any troops you have enough elixir to place down.
Whilst there are lots of cards in this deck that are good for cycling, make sure to put them to good use. You can use them as defenses alongside your tower to take down opponent’s troops. As long as you get an equal elixir trade, you’ll be fine.
Spear Goblins, Miner, Goblin Gang, Mortar
Fireball, Bats, Log, Rascals
Miners are quintessential troops to bring to the tournament round if you are looking to vanish the opponents village secretively. Miners exactly do the same- they don’t need to break the walls. Just mine under the walls, attack the defensive line and moreover, save the work load of other troops.
Better believe it, no doubt, another Mortar deck. Check out and find how the Mortar deck that TSM Vulkan used to bring down TRB Oxalate.
Mortar Deck for Arena 6 8 that give me 2600 Trophies
This one of theÂ best Clash Royale decks is arranged in such a way to take down the adversary towers while guarding yourself too with ease cards. The ease shows that you can recycle immediately and ensure that you have a key card when you need it
Not at all like FNC LemonTea’s idea, this deck arms you with two spells: Log and Fireball. In mix with a dangerous Mortar situation, you can much thinking about it earn enough time to destroy the enemy before coming to the actual health.
A large crowd of enemies, building and even the Three Musketeers are no problem if you have your Fireball all set to jump in play. Not make sure, you don’t get caught without it for too long by cycling through your deck intelligently.
Though it can be tempting to defend Mortar again and again when it’s near the river side, just try to restraint. Here and there it’s smarter to surrender it, center around protection, and apply pressure in the other path with a convenient Miner counter-attack.